#if !PROTOTYPE

using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using ProBuilder2.Common;
using ProBuilder2.EditorCommon;

namespace ProBuilder2.Actions
{
    /**
     *  Moved to pb_MenuAction implementation.
     */
    [System.Obsolete("Moved to pb_MenuAction implementation.  See SelectMaterial & SelectVertexColor")]
    public class pb_MaterialSelectionShortcut : EditorWindow {}
}

#endif
